17 Apr 2012
Now this is what I call stupidity….
When I need to assign an object to
`@property` in iOS, I figured out that I should make the code shorter. So, what I did is this:
self.camera = [[GLCamera alloc] init]; [self.camera release];
That is stupid because the concurrency will break it… (You can figure why it is the case).
Let's just go with the normal way:
GLCamera *cameraTmp = [[GLCamera alloc] init]; self.camera = cameraTmp; [cameraTmp release];